Hi, how to track workers vs workers shifting to warriors? I first thought one would circle the actual number via worker line, but with warriors it is quickly a mess..?
After a second thought, I will write down the number of workers in the upper half of hourglass for the next round, substracting newly trained warrior(s). And I will fill the lower half after the end of current round instead crossing (aka spilled sand)..
Lovely game with beautiful art. The dungeons are all the same with only slightly different art work. It’s a bit like “find the 6 differences in these two drawings”.
Reminds me of Dungeon Keeper.
Want to know which hero comes through the front door:
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hi there
Just wondering if any more community copies will be available?
Kind regards
Another thought:
Dwarven Mine is -1 square, Bandit's Lair -3 squares and Goblin's Nest -5 squares. Were you considering more uniqueness to each?
What about:
Dwarven Mine: 1 free mine at lvl 3
Bandit's Lair: 1 free warrior at lvl 2
Goblins Nest: 1 free chest at lvl 1
(both 2nd and 3rd lvl freebies non-active until activation of their lvl)
Nice ideas!
Hi, how to track workers vs workers shifting to warriors? I first thought one would circle the actual number via worker line, but with warriors it is quickly a mess..?
After a second thought, I will write down the number of workers in the upper half of hourglass for the next round, substracting newly trained warrior(s). And I will fill the lower half after the end of current round instead crossing (aka spilled sand)..
Nice idea. I was erasing the old circle and making a new one.
Lovely game with beautiful art. The dungeons are all the same with only slightly different art work. It’s a bit like “find the 6 differences in these two drawings”.
Reminds me of Dungeon Keeper.
Want to know which hero comes through the front door:
Thanks!